LEARNING YOUR CARDS

JUNIOR · PLAYER GUIDE

LEARNING YOUR CARDS

← Return to Chapter Selector

Before we play, we have to look at our cards. Each card is like a teammate. They have numbers and words that give you clues on how to win.

1. The Name

Look at the very top of the card. That is your monster's name. Every monster is unique!

2. Hit Points (HP)

Look at the top right corner. Do you see a big number? That number is called HP. HP stands for Hit Points. Hit Points tell you how strong your monster is. If a monster has 60 HP, it is very tough! If the HP goes all the way down to zero, that monster has to take a nap and leave the battle.

👨‍🏫 [Parent Prompt]

Point to the HP number on a card. Ask: "Can you read this big number for me? Let's practice comparing numbers: Which number is larger, 60 or 40?"

3. The Attack

Look at the bottom half of the card. This is where the attacks are. An attack is a special move your monster can do. Next to the attack, there is another number. This number tells you how much Damage the attack does to the other team.

Damage is always counted in tens.

Some cards have two attacks to choose from. Think of them like two different moves in a dance: you pick the one that matches the Energy you have attached. If you cannot pay for an attack yet, that is normal — you might need another turn to attach more Energy.

Many cards also have a tiny Ability box (sometimes with special rules). Abilities are extra powers that can work even when it is not your attack step. When you are first learning, it is fine to focus on HP, Energy symbols, and one favorite attack — then add Abilities when you feel brave.

Interactive Practice: Counting by Tens!

10, 20, 30, 40, 50, 60, 70, 80, 90, 100!

Test Your Knowledge

Complete the official Academy Exam for LEARNING YOUR CARDS to earn Doubloons and secure your operational badge.