TEMPO AND SEQUENCING
TEMPO AND SEQUENCING
Sequencing is ordering your in-turn actions so randomness resolves in your favor and you do not lock yourself out of an Ability or attack restriction. Tempo is how much you accomplish per turn relative to the round clock — competitive play expects you to act with purpose and clarity.
Event tiers differ, but the habit is universal: know your list well enough that shuffling, search shortcuts, and prize checks do not consume the table's patience. If a sequence is novel or a judge call is involved, call it early and state what you are trying to do in plain language.
⚓ Clock
Practice with a kitchen timer at locals. Reasonable pace is a tournament skill; stalling and slow-play penalties are real outcomes. If you are ahead on prizes, plan crisp pivot turns so you are not rushing unfamiliar lines under pressure later.
Sequencing is also information tempo: sometimes the correct order is to peek one more card before committing a Supporter, and sometimes it is to play the Supporter first because a later effect might lock your options. Say why aloud when you practice so the logic becomes portable.
On feature matches, narrate cleanly for spectators without revealing hidden information. Clarity for observers correlates with clarity for your own brain — muddled play-by-play often hides a fuzzy plan.