ORDER OF OPERATIONS

MASTERS · PLAYER GUIDE

ORDER OF OPERATIONS

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Precision matters when effects stack. Most damage pipelines follow a taught order: apply modifiers that raise damage, apply Weakness, then apply Resistance or other reductions unless a specific card breaks that template. When text disagrees with habit, the card wins.

The same rigor applies to turn structure: checkup steps, Ability timing, and attack clauses that prevent certain plays if you already acted. Masters players slow down for a beat on odd boards so judge calls are rare and friendly.

Weakness before Resistance for typical damage — verify every attack; some effects specify a different order.

Clarity

State numbers as you go: "Base 120, +40 effect, Weakness makes it 320, Resistance brings it to 290." Your opponent should never have to guess the path.

Carry a short personal checklist for odd boards: Ability modifiers, Stadium, damage changes on attack, coin flips that change base damage, effects that alter Weakness/Resistance. The goal is to shrink judge calls born from skipped steps, not to memorize every corner case blindly.

When a call goes against you, request the remedy calmly, apply it, and move on. Emotional recovery speed between rounds separates players who cash from players who spiral.